Psychology Research Study - Video Games and Violence Essay 1932 Words 8 Pages A Careful Analysis of a Research Study: Dr. Andersen’s Hypothesis The purpose of this paper is to provide a critical review of a recent study examining the effects of violent video games on aggressive behavior in young children.
The numerous studies conducted by psychologists concluding that video games result in violence have failed to establish precision. For an individual to develop violence tendencies, various factors predispose them to this behavior. These include mental health, family history of violence, neglect, and abuse.The link, existing between video games and violence, can be explained by the use of other factors, such as family violence and delinquency. Research shows that violent video games result in more arousal and aggression due to the fact that comparative games are less exciting for the youth (Craig, 2003).Video GA mess do show violence to some point, and according to Video Game Research, “It provides an excellent training ground to learn aggression Violent Video Game Campaign ). ” There should be concern especially when parents see that their child is already acting out in violent ways, then buying games that show violence and are not rated for them should be avoided.
Video games should be censored for the good of society. Video games do harm to teens and society due to making teens accumulate frustrations,makes teens think violence is acceptable in problem solving, and makes them very unhealthy but it also does some good, such as helps teens control their emotions.
Studies have shown that individuals who play violent video games get more aggressive in their behavior and show a lack of sensitivity to violent behaviors around. There will be a well-researched argument in this essay that claims that violent video games increase the aggressiveness in kids and young adults, along with some opposing statements that state otherwise.
In 2006, a small study by Indiana University researchers found that teenagers who played violent video games showed higher levels of emotional arousal but less activity in the parts of the brain associated with the ability to plan, control and direct thoughts and behavior. Patrick Markey.
However, in recent studies “research has not found that children who play violent video games are more violent than other kids, nor harmed in any other identifiable fashion.” (Ferguson, 2011) Violent video games do not lead to violence in society because they improve other skills, many other factors heavily contribute to making society violent, and they are a tool for social interaction.
The thesis is “Playing violent video games can increase aggressive behavior, thoughts, and feelings in young children and adults”. It is the second sentence in the first paragraph. It is direct, and to the point, and immediately lets the reader know where article will go.
The study analyzed previous research on the subject in the hopes of offering definitive evidence that violent video game play can increase aggressive tendencies in teens. The study analyzes a group of 24 experimental studies from around the world with over 17,000 participants.
As the end of the 19th decade approached, video games were introduced. They were an expected hit. The video games industry is now a multi-billion dollar industr.
Video Game. violent video games on the manifestation of aggressive behaviors in young people is controversial. The objectives of this research project were as follows: (1) to review scientific studies of the effects of violent video games on aggressiveness; and (2) to examine the evidence that playing violent video games plays a role in the behaviors of school shooters.
The second reason is that violent video games cause mental disturbance in children. According to observation Violent video game makes children habitual and diverts their concentration from their purposeful school studies and at the result poor school performance is seen in children.
Essay Game over: the Effects of Violent Video Games on Children Game Over: The effects of Violent Video Games on Children Seven hours. That is the amount of hours a day the average American child plays a video games (Anderson 354), and with technology advancing and games becoming more graphic, the concern over a violent game’s effect over a child’s development is growing.
The game a child plays can be a good or a bad thing in his life. For example, children who learn how to play chess at a tender age usually show signs of high levels of intellect. However, the same case does not apply for violent video games. The effects of violent video games are as varied as the number of the games.
In contrast to the Dartmouth study, as we document in our book Moral Combat: Why the War on Violent Video Games Is Wrong, when people are playing or consuming violent video games acts of real.
For years, there have been questions about research showing connections between playing violent video games and aggressive behavior. It's time to end the debate about video games and violence Editions.
Although it is still in the preliminary stages, this research and several other studies suggest that a subset of youths may become more aggressive after playing violent video games. However, in the vast majority of cases, use of violent video games may be part of normal development, especially in boys — and a legitimate source of fun too.